Attributes
This section allows users to add image level and annotation level attributes

Attribute Type
Class Level
Those attributes that are linked to one or more Classes defined. The linking of these attributes with their Classes takes place in the last tab (Associations/Relations). For example, Attribute ‘Headlight’ linked to Class ‘Car’.
By marking it as Global, the Attribute gets linked to all ClassesTask Level
Task Level
Attributes are associated at a frame level
Batch Level
Such attributes are defined against the entire sequence. Example of such attributes are weather Conditions, roadType, sceneDescription, etc.
UI Component

Boolean
The value of this attribute can either be true or false. When the default value is switched off the default value is false, otherwise the default value is true.
Inputbox
Type of input can either be
Integer
Number
String
Float
Multiselect
Value: Data that is written in the JSON output
Text: Data that is shown in the annotation tool
Abbreviation: Abbreviation shown on the annotation tool
Select
This creates a single select dropdown. Value, Text, Abbreviation are the same as Multiselect
Attribute Mode
Time Varying
Attribute value for an object being tracked can change frame to frame
Constant
The attribute value remains common across all frames. Any changes made on a different frame will override the values across all frames for that annotation.
Sensor Specific
This is a type of time varying attribute, value can change between sensors within the same frame
Others
Optional
Attribute input can be kept as mandatory or optional. If it is mandatory, the tool restricts the annotator from proceeding unless the value is entered.
Note: Click on ‘Save Changes’ at the bottom right for each attribute once details have been added/modified, before moving onto the next attribute.
Click on the next step/tab when done.
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